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Roughly

8 - 99 J., Not suitable for children under 8 years of age
Einband grossRoughly
ISBN/GTIN
CHF42.50
inkl. 8.1 % MwSt.

Produkt

ZusammenfassungRoughly is a super simple family game that is quick to learn and immediately fun to play. All you need to do is get the answer roughly right!

The box contains 300 cards, each with one subject and three questions. Pick a card and guesstimate the answer, and whoever comes closest wins the card. But these aren't your usual questions. How high is the Eiffel Tower... in adult male ostriches? What's the area of a football pitch... in double beds? How long can a blue whale hold its breath... in plays of Bohemian Rhapsody? The winner is the player with the most cards at the end of the game.

A game for groups of all sizes, see how silly it gets with ludicrous guesses, ridiculous comparisons and argument inducing approximations!

QUICK TO LEARN The game can be learned in 30 seconds, but played over and over again.

FUN FOR THE WHOLE FAMILY Can be enjoyed by families together and adults of any age.

HILARIOUS QUESTIONS Ridiculous comparisons get everyone laughing as they try to, roughly, guesstimate the answer.

EDUCATIONAL Not a trivia game as such, but you might actually learn something! Like how long a blue whale can hold its breath, or how tall the Eiffel Tower is.
Details
ISBN/GTIN978-1-3996-2592-0
ProduktartSpiele
EinbandartSpiel (Non)
ProduktionslandVereinigtes Königreich
Erscheinungsjahr2025
Erscheinungsdatum03.04.2025
SpracheEnglisch
MasseBreite 180 mm, Höhe 75 mm, Dicke 96 mm
BZ-Nr.47072218

Inhalt/Kritik

Vorwort
Do you know how long a blue whale can hold its breath in plays of Bohemian Rhapsody, or how high the world pole vault record is in lego bricks? Roughly guesstimate your answer to win the game!mehr

Autor

Ellie Dix is a board game obsessive, an ex-teacher and an educationalist who firmly believes that games are a sure-fire antidote to unhealthy online distractions and a means to a happier, more social life. She now uses all her understanding of behaviour, experience with gamification, teaching skills and game-playing history to design and develop board games; pitching ideas, developing games created by others and collaborating on interesting commissions.

In her spare time, Ellie will usually be found playing a board game (unsurprisingly). She also loves singing, acting and ballroom dancing and has recently completed an OU maths degree... for fun.
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